
Further, you can access those operands and modify the transforms, thus dynamically changing the results. If you want to add more objects to the Boolean you can just drag form the viewport into the stack in the attribute editor. You can choose the base, and then begin adding operands -each one of which can have its own math: union, difference, intersection, Slice, hole punch, cut out and split edge (the expansion of math choices alone is substantial from earlier versions).

Now the Boolean is listed as a dynamic stack of operands. Maya’s 2023 Boolean tool has expanded the toolset to overcome these issues. I love them for how quickly they can help you model complex objects, but I hate them for creating messy geometry, crashing the software - and, most egregiously, not being very procedural. I’ve always been both a fan and enemy of Booleans. I feel the most exciting feature is a change in the Boolean (data type with only two possible values, true or false) workflow. Maya 2023 was released with a cavalcade of both major and minor features, but the biggest emphasis is in the modeling realm.

***This article originally appeared in the 35th Anniversary Issue of Animation Magazine (June-July ’22, No.
